Andrew Leslie | Environment Artist
email | Joopson3D@gmail.com
Portfolio | Joopson3D.com
Mission:
My objective is to have the opportunity to work in a productive artistic atmosphere that will improve my skills as an artist, and as a team member. And to have the opportunity to work in a field which I have always wished to be a part of, doing something that I love.
Summary:
• Firm understanding of Hard-Surface and organic modeling as well as digital Sculpting techniques.
• Ability to model and texture using current techniques; producing diffuse, normal, and specular maps for use in a real-time engine.
• Ability to work alongside others in a team environment.
• Understanding of 3D form, composition, colour theory, silhouette, anatomy, and the ability to utilize these skills in a real-time 3D environment.
• Continuously improving as a result of researching other techniques and listening to the critique of others.
• A strong passion for Architecture, Art, and Video games.
Skill-Set:
Software of choice:
Autodesk Maya | Pixologic zBrush | Adobe Photoshop | Unreal Development Kit/UT3 | xNormal
Software which I have considerable knowledge of, but do not favour:
Autodesk Mudbox | Autodesk 3DsMax
Education:
The Art Institute of Los Angeles | Game Art and Design -- 2010-Present
References available upon request.