Andrew Leslie | Environment Artist

email | Joopson3D@gmail.com

Portfolio | Joopson3D.com

 

Mission:

 

My objective is to have the opportunity to work in a productive artistic atmosphere that will improve my skills as an artist, and as a team member. And to have the opportunity to work in a field which I have always wished to be a part of, doing something that I love.

 

 

Summary:

 

• Firm understanding of Hard-Surface and organic modeling as well as digital Sculpting techniques.

• Ability to model and texture using current techniques; producing diffuse, normal, and specular maps for use in a real-time engine.

• Ability to work alongside others in a team environment.

• Understanding of 3D form, composition, colour theory, silhouette, anatomy, and the ability to utilize these skills in a real-time 3D environment.

• Continuously improving as a result of researching other techniques and listening to the critique of others.

• A strong passion for Architecture, Art, and Video games.

 

 

Skill-Set:

 

Software of choice:

Autodesk Maya | Pixologic zBrush | Adobe Photoshop | Unreal Development Kit/UT3 | xNormal

 

Software which I have considerable knowledge of, but do not favour:

Autodesk Mudbox |  Autodesk 3DsMax

 

 

Education:

 

The Art Institute of Los Angeles | Game Art and Design   --   2010-Present                                                                                             

 

 

 

References available upon request.